Sunrise and Sunset :
Myths and Legends :
42: The Blades of Power :

Myths and Legends :

Written by myself with concept by myself and Nick Miller.

 

 

 

Design Document For:

Myths and Legends

Once Upon a Time Great Men Filled This World…

 

 

 

 

 

 

 

Copyright © 2008

Written by: Trent Garner

Version 1.0

April, 10 2008

 

 

Table of Contents

Name of Game___________________________________________________________________ 1
Table of Contents_______________________________________________________________ 2
Game Overview__________________________________________________________________ 4
Philosophy_____________________________________________________________________ 4
Philosophical point #1____________________________________________________________ 4
Philosophical point #2____________________________________________________________ 4
Common Questions______________________________________________________________ 4
What is the game?_______________________________________________________________ 4
Why create this game?____________________________________________________________ 4
Where does the game take place?____________________________________________________ 4
What do I control?_______________________________________________________________ 4
How many characters do I control?___________________________________________________ 5
What is the main focus?___________________________________________________________ 5
What’s different?________________________________________________________________ 5
Feature Set_____________________________________________________________________ 6
General Features_______________________________________________________________ 6
Game play______________________________________________________________________ 6
The Game World_________________________________________________________________ 7
Overview_______________________________________________________________________ 7
Scope__________________________________________________________________________ 7
Population_____________________________________________________________________ 7
The Physical World_____________________________________________________________ 7
Overview______________________________________________________________________ 7
Key Locations__________________________________________________________________ 8
Travel________________________________________________________________________ 8
Scale_________________________________________________________________________ 8
Objects_______________________________________________________________________ 8
Day and Night__________________________________________________________________ 8
Camera________________________________________________________________________ 9
Overview______________________________________________________________________ 9
The World Layout______________________________________________________________ 10
Overview______________________________________________________________________ 10
Engrossed_____________________________________________________________________ 11
Game Characters_______________________________________________________________ 12
Overview______________________________________________________________________ 12
Creating a Character__________________________________________________________ 13
Enemies_______________________________________________________________________ 13
User Interface__________________________________________________________________ 14
Overview______________________________________________________________________ 14
Active Screen__________________________________________________________________ 14
Menu Screen___________________________________________________________________ 14
BATTLE SCREEN/MENU                                                                                                                   14
Weapons_______________________________________________________________________ 15
Overview______________________________________________________________________ 15
Weapons Details #1_____________________________________________________________ 15
Weapons Details #2_____________________________________________________________ 15
Weapons Details #3_____________________________________________________________ 15
Single Player Game_____________________________________________________________ 17
Overview______________________________________________________________________ 17
Single Player Game Detail #1____________________________________________________ 17
Single Player Game Detail #2____________________________________________________ 17
Story_________________________________________________________________________ 17
Hours of Game-play_____________________________________________________________ 18
Victory Conditions_____________________________________________________________ 18

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Game Overview:
Philosophy
Philosophy 1:

An action adventure game offering a variety of challenges, while still remaining light hearted enough to appeal to a large audience.

Philosophy 2:

A visually impressive romp through several imaginative realms leaving the player with a bright childlike disposition.

Common Questions
What is the Game?

Myths and Legends:

Why create this game?

 

            The strongest way to artistically appeal to an audience is through images reminiscent of childhood. M&L is full of bright vivid imagery and whimsical landscapes heavily influenced by a childlike imagination. The visuals of the game alone will bring attention to it, the game play itself will only further its success.

Where does the game take place?

 

            M&L is set in a world struggling through a time equivalent to our 1300’s. The vast majority of the population are members of the peasantry, and technology has failed to balance out the introduction of several new war tactics. Casualties are high for every battle and most of the populace longs for the past, when there were soldier to rally behind.

What do I control?

 

            You will primarily control the young boy, Caddick. You will lead him around his village trying to find ways to entertain him. He is rambunctious and stubborn, but like any child he can be kept in check with a good story.

Caddick has a very active imagination and the story he is listening to will become a scene to play within his mind.

 

How many characters do I control?

            Though Caddick is the protagonist of the game, you will also take control of three other characters. Each one will be controlled individually.

            The Knight Cort is a powerful warrior and a fearsome figure to behold. He is the pinnacle of a power based character.

            The Wizard Enock is a sly, cunning man capable of bringing a soldier face to face with his nightmares. He is the pinnacle of a magic based character.

            The Thief Wynn is an agile and relentless swordsman. He is the pinnacle of speed based character.

What is the main focus?

 

Game: To interact with the world and generally to just enjoy the stories as young Caddick perceives them.

Story: Travel around listening to stories about legendary heroes. The tales you hear as a child have an influence on Caddick. The legends set up strong ideals of what Caddick will aspire to do with his future.

What’s different?

 

The rich vibrant art style of the storytelling sequences provides a strong contrast to the lush realism of Caddick’s everyday life.

The art style is different within each of the story realms.  As you progress through M&L the hero whose tale you choose to learn about will begin to have an effect on the world around Caddick.

Caddick will begin to see the world as he imagined his idol must have seen it.


Feature Set

 

General Features

 

Gameplay

 


 

The Game World

Overview

 

Scope

 

                The world will be cut into sections. You begin in Kingsfort, a small farming village. You can go anywhere within this village but you cannot leave until later. There is also Sol, capital of the Southern Empire, and Varna, capital of the Northern Kingdom.

Population

 

            There are many NPCs within M&L, though only the storytellers are of any true importance to the flow of the game. There are enemies to be fought, but not many friends to be made.

The Physical World

 

Overview

            A world isolated within itself, it is large in scope, but lacks any reason to really explore it. The land will be traversed when Caddick reaches a point in the game that he is ready to leave.

The following describes the key components of the physical world.

Key Locations

 

Travel

 

            You cannot leave an area until you have reached the appropriate point in the game. At which point Caddick will move on to the next area.

 

Objects

            You begin the game with nothing more than a stick, as a child Caddick has no real need for a weapon because he has never had to fight for his life. As time passes though, the war continues to draw ever closer to Kingsfort, and it won’t be long before Caddick will have to take up arms.

            As you play through the stories of the warriors you will become used to wielding different weapons.

            Cort uses hammers, axes, and spears.

            Enock uses staves, scepters, and crossbows.

            Wynn uses swords, knives, and flails.

            Depending on which warrior Caddick takes after will affect what weapons he may use.

 

Day and Night

            NPCs are out and about during the day, but retire once their story has been told. The game maintains daylight until a story has been told. As night rolls in Caddick has only two options: return home, or wander around the village a bit longer.

 

Camera

 

Overview

M&L has a simple follow camera for the most part with player controlled rotation if desired.

The World Layout

Overview

Game World Logic:

Difficulty Levels:

 

Engrossed

M&L is almost entirely forgiving, and the game asks no more of you than to enjoy yourself.


 

Game Characters

Overview

Main Character Details:

You control Caddick for the entirety of the game. He is an average lively young boy, he loves to play and fight imaginary battles. He also loves to hear stories of venerable warriors and their own battles, though of course his imagination sometimes colors the tales a bit differently.
Caddick will grow as the game proceeds. He begins as a child and throughout most of the time that he listens to the villagers’ stories he will remain as such. As the game reaches the end of the story telling segments he will have grown to the mid-teen years. As the game enters its final act, Caddick will have grown to adulthood.

Support Characters:

M&L has a large variety of characters to interact with, though many of them will have very little to do with you until you know how to approach them.

After listening to the introduction of the legend of Cort, characters that may have ignored you before will decide to speak to you as you ramble on about being like Cort.

 

Creating a Character

            Caddick is the protagonist and thus the same character every time you play. This is not to say that he will play the same every time though.

            Caddick will become heavily influenced by whichever hero he becomes enthralled with. If the player learns the entire tale of Wynn, they will become a speed based character and play very similarly to Wynn.

Enemies

 

            Within M&L man is his own worst enemy. There is always a chance that you will encounter something more fearsome than a human, but most monsters have long since left this world.


User Interface

 

Overview

            M&L will have no active interface during gameplay. In the pause screen there will be a menu interface. In battles there will also be an interface.

Active Screen

 

During active gameplay there is no interface present.

Menu Screen

 

In the actual menu screen the player will find the necessary menus to view all of the details on Caddick.

Battle Screen/Menu

In battle your health bar will be displayed along the top of the screen beside a portrait of the character.

To use items you need to open the pause menu. While the menu is open the battle is paused. Once you have made your selection or just exited the menu normal game speed resumes.

Weapons

Overview

 

            In M&L you begin being unable to wield weapons, and only have any interaction with them through the use of the other three characters. As the game progresses Caddick will begin training himself in the use of various weapons. By the midpoint of the game Caddick will be restricted to the use of weapons used by his hero.

            If Caddick does not have specified hero, he will use Axes, Scepters, and Flails.

Weapons Details #1

 

If the player follows the tales of Cort, Caddick will be able to use Hammers, Axes, and Spears. These are power weapons and grant medium range and high damage. The downside is that they are slow.

Weapons Details #2

 

If the player follows the tales of Enock, Caddick will be able to use staves, scepters, and crossbows. These are magic weapons and grant high attack area and high range. The drawback is that they have low damage.

Weapons Details #3

If the player follows the tales of Wynn, Caddick will be able to use swords, daggers, and flails. These are speed weapons and grant high attack speed and damage, though they have low area coverage.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Single-Player Game

 

Overview

            For the concept and style of M&L it would be unnecessary to incorporate a multiplayer function.

            You play as a young boy named Caddick, shortly after the games introduction you will hear the first part of the legend of Cort the Knight. Soon after you will automatically be introduced to the other two ‘Heroes’ from that point forward it will be the player’s decision as to which hero you will hear more about.

            The point of the game is to choose a hero to follow in the image of and set out into the world to make name for yourself. As you reach milestones within the game you are given certain choices (i.e. which king you will serve.)

            Here is a breakdown of the key components of the single player game.

Single Player Game Detail #1

 

            As Caddick becomes more acquainted with a certain hero, the imagery he perceived during there stories will begin to filter into the ‘real’ world.
Ex. Caddick imagines Enock’s tales as very dark and somber with a kind of cel shaded look to the characters and world, and the NPCs appear basically as charactures.

Single Player Game Detail #2

 

            There will be different endings depending on which hero Caddick idolizes and which king he serves.

Story

 

            The Continent of the Sun and Moon has long been ruled by two kings; the King of the South and the King of the North. 

The King of the South is a fiery, hot tempered man that has taken up the torch, so to speak, with the continual war against the north.

The northern King was once a cold and fearless man but he has become frail and paranoid in his old age.  While this may prolong the life of the northern King, it has put the northern realm at a great disadvantage in the war.

The Southern Army is slowly gaining more and more of the Northern land and troops become increasingly disheartened at the state of their leader.
           
The War has destroyed many towns and family on both sides of the continent.  Forests are leveled for lumber, rivers are diverted and mines are stripped bare. There is one place though that seems unravaged by the endless war.  On the most western edge of the continent, almost on the boarder of the north and south realms, lies a small mountain range.  On the other side of that mountain range, only accessible by foot trail is Caddick’s self-sustained village.

Hours of Gameplay

 

I want the game to be enthralling without being long winded. So as to maximize these ideals it should take no longer than 15-25 hours to complete.